If you are thinking about the ultimate user experience before starting a new mobile app design service in India, then this is the time to start. One of the most important things to keep in mind when designing a mobile app is that it is useful and intuitive for your users. If the app is not useful, then it has no practical value. At the same time, if the application is in much need but due to lacking time & effort, people won't bother much about learning. The good mobile app design addresses both moments: Main focus is targeted on the user's goals and eliminating all their obstacles by explaining the user interface. But creating a good mobile app design is not an easy task.
Prepare these 12 UX mobile apps design principles to create a really great mobile user experience.
1. Your User Interface De-Clutter
An immense factor in creating a mobile UX shine of your app is its user interface. Interpretation is the most important feature of a great UI. User attention is a valuable tool and should be allocated accordingly. Cluttering your interface overloads your user with too much information. Because of the limited screen estate in the mobile display, every added button, image and the text makes the screen even more complex. You need to pay attention to delivering messages clearly and concisely, so try to keep the UI as "invisible" because you can easily focus on fundamental stuff.
2. Design for Interruption
The mobile device that you are designing will be used "on the go." Users need to quickly complete one core task in mobile apps - pay and check for new messages, etc. This important flow should be crystal clear for the user. So large tasks are divided into smaller numbers as the user doesn't get overloaded. A simple rule of thumb: one primary action per screen. Every user who uses the screen that you have designed for the application must support only one action of the real value. Short mobile sessions also mean that you must design an abstraction - allow users to save the state and then re-engage with an application.
3. Make the Navigation Self-Illustrated
Know your user and design to support the user's core needs. Use easy-to-use functions that are intuitive in other popular apps in your category with a simple series. Keep these functions clearly on the surface and make it clear and intuitive. Navigation should help in finding these functions. Good navigation is like an invisible hand that guides the user through their journey. After all, if the people cannot find it, then the coolest feature or the most amazing stuff is getting futile
4. Create Amazing First Impression
No wonder the first impression always creates the last impression for anyone. Like a person, your mobile app also doesn't get another chance. There is only one chance to impress someone to become a user because if you are disappointed for the first time, you can bet (with 80% confidence) you won't come back. Onboarding should not be standard or disrupted, instead, it should be user-friendly. Think about Onboarding to create an entry path for people to use the app. It includes many different techniques to engage users for the first time, but it should only be manipulated if it's really very important. The trick with onboarding is to show what users need to understand to get started—nothing more, nothing less. If you’ll keep onboarding basic and simple, you’ll directly get to know the rise in usage.
5. Align with Device Assemblies
When you are creating your app for Android / iOS, do not carry themed UI elements from other platforms and do not copy their distinctive behaviors. Because if you duplicate elements from one platform to another, you are at risk involved with user experience and conversion. Input fields, switches, checkboxes and other functional components should be given the original feel. You should use as many as original elements so that people know how to utilize it, and trust your app with their sensitive data.
6. Design Finger Friendly Tap-Targets
Small touch targets are hard to hit when compared to a larger competition when you're designing mobile interfaces, expand your goals so that it is easy for users to tap. Make 7 to 10 mm size controls so that they can be tapped accurately with a finger. The size of such a button allows the user to fit closely within the target's finger. The target edges will appear when a user taps it.
7. Design Controls based on Hand Position
Hand positions and grip should affect the placement of controls on mobile app design. It is important to place high-level objectives and frequently used controls within thumb reach. In the following figure, the diagram that appears on a mobile phone screen is approximately the access chart, in which the colors indicate that the user can reach the areas with a thumb to interact on the screen. Green indicates the area that a user can easily reach; Yellow indicates an area that needs height, And red indicates the area for which users need to hold the device.
8. Create a Seamless Experience
Users can use your apps on phones, tablets, or desktops, and when users are affiliated with the app through a special device, they consider as one of the many interactions that make their entire user experience with the app. Users often don't complete their activity at a single meeting or through a single device, so apps have a competitive advantage for users who allow them to switch tasks while completing tasks.
9. Use Subtle Animations and Micrometers
User-experience is not just about usability. It’s also about perceptions. Small small things make your user experience truly engaging and memorable. By introducing complex details like animated feedbacks, animated micro-interactions, or in-app sounds in design, you can make users feel like they are communicating with something that has a good personage. And exhibiting personality in your website, app, or brand can be a very effective way for your audience to empathize with you.
10. Focus on the Readable
When compared to desktops, mobile devices have relatively few screens, which means that they have to adjust lot of information on a small UI. You might have a fascination to squeeze everything down in attempt to provide as much details as possible, but you should hold that temptation. But keep in mind, that text content should be readable. Thumb rule for mobile: Text should be at least 11 points so that it should be readable at special viewing distance without zooming.
11. Do not disturb your users
No one really wants to be disrupted, for something worthless, when they're in the middle of something important. Avoid preventing users from asking to rate your app, instead of waiting for them to download, wait for the repeater users to rate the app as to be more likely to provide a better feedback
12. Refine your design based on User Testing
The mobile application design looks better when viewed on a mobile digital screen but almost doesn't work even half when used on actual mobile devices. Even when put into the real world, the most thought-out UX will contain some really unseen flaws. So it's very important to test your app with real users on various devices (iOS mobile & Android mobile). You should ask actual users to complete routine tasks, so as to see how well the design really works. Treat your app as a constantly evolving entity, using analytics data and continuously improving the experience.
As a UI/UX designer, you probably must remember the launch of Apple’s first iPhone as if it was yesterday. Among other things, it introduced a complete touch screen-centered interaction to individual’s most private and personal device.
Gestures became the new clicks
In today’s generation, children grow up with multi-touch screen experiences like it’s the most natural thing. Parents are amazed by how fast their children understand that how a tablet or smartphone works. This shows that touch and gesture interactions have a lot of potentials to make mobile experiences smoother and great fun to use.
How to choose Good (useful) Gestures
When it comes to espousing gestures into your designing, it is essential to know your market and other apps that your target audience can use. Try using related gestures in your application. In this way, you are not just optimizing your UI based on your target market behavior, but you are designing a more comfortable approach for users from the beginning.
Gestures are crucial in every mobile app but it's always a challenge to specify them for users. Touch interfaces provide many opportunities to use natural gestures such as:
In contrast to graphical gesture based user interface controls, gesture-based interaction often hides from users. So, as long as the graphical users have prior knowledge that the signal does not exist, they will not try.
So the design for the discovery is crucial. You need to make sure that you will give the right signal-visual cryptography which helps users to easily find how they can interact with the interface.
Continuing against tutorials and walkthroughs
Tutorials and walkthroughs for gesturing apps are a very popular practice. Tutorials included in your application in many cases means that the user should show some directions to explain the interface. However, the UI tutorial is not the most elegant way to explain the main functionality of the application. The main problem with upfront tutorials is that users need to remember all the new ways used in the app. A lot of information at the same time could lead to more confusion. For example, the specified application starts with a compulsory 7-page tutorial and users will have to read all the information patiently and try to send it to their memory. It's a bad design because they need to work upfront in the app.
Teach in the context of action
When it comes to instructing users to use your UI, recommend doing this mainly by educating in the context of action (when a user really needs it). To teach people a new gesture you have to start slowly, following some revisions, suggestions can be gradually converted to search. Use only time-consuming tips to clarify every possible action in the user interface and insist on explaining one interaction. Indicate on gestures by giving clear, reference signs.
Animation - Communicate Gestures
Gestures which are useful are nothing without animation. As a professional app designer, you can use the animation to provide information about available actions. For example, to make users aware that they can interact with a particular component, you can create a text command on the interactive element and for example, you can animate the result of the interaction shown below.
Based on the use of animation, there are three popular techniques to help educate users as below:
1. The first technique is a hint motion, or animated visual hint:
It aims to create organizations between the gesture and the action that it launches. For example, Animated Visual Hint mechanics are completely based on gestures, but it allows users to get basic thinking about what to do without estimating them. Gives information about animation functionality - A view is displayed with animation and it is immediately clear what users need to do.
Source by - 1stwebdesigner
2. The second technique is a content teases:
The teases of the material are subtle and visual links shows what can be possible. One example below shows the thirst of content for the cards-it just shows that other cards exist on the back of the current card and makes it clear that swipe is possible.
3. The third technique is an Affordance:
You can give some elements of your UI the highest attribute to point users to provide features to the interface and use bounce or pulse as the indicator of available gestures. An example of this technique can be found in Apple IOS. When a user destroys the camera icon, the lock screen flows down, the camera shows in the app below.
While it's true that touch gestures are mostly invisible, there are many design techniques that give users as much gestures as possible.
We need to explore and comprehend the potential of touch and gesture-based interfaces and start thinking more in terms of dimension, time and animation.
Before initiating any project it’s essential to get the basic information from clients. When you procure the correct information before starting your design work, you enhance your designs, not to mention save yourself overlong redesign work. Being one of the leading Graphics Design Company India, we know logos are more about brand than its look. We are answerable for giving not just the brand as a pdf, psd, or .svg, but also for delivering the abstract associations with those brands.
“Products are made in the factory, but brands are created in the mind.”
About The Business
About the Project
About the Customer
This may seem like a continued list of questions, but you'll save designers much time and effort by getting clients to answer these upfront. It'll help you exterminate clients that are not a good fit. Those who're looking for a quick, cheap job, will not bother to fill it out, will be able to fill out the questionnaire with ease. Working transparently with a client adds value to company business and target makes your task that much smoother.
Creating a recognizable brand opens personal as well as professional opportunities. As 9series carrying transparency characteristics has driven us as a leading Graphics Design Company India. Feel free to contact us for any query.
The wireframe and prototype are diverse in light of the fact that they utilized correspondingly. They look unequal and are implied for various vital. Occasionally a project will just need a wireframe, while at outstanding it will require a prototype.
In this article, we will talk about wireframe & prototype in a nutshell, so people can get an exact idea of what to use in specific situations.
What is a Wireframe?
In UI/UX design, a wireframe refers to a static harbinger to an actual design. It's essentially a harsh slashed hand drawing on a bit of paper, that gives you a low-fidelity representation of your app. Basically, it's the root of your design. It needs to incorporate imperative bits of your future application or product.
Wireframes reveal enough detail however make a basic representation plan that guides the project and its fellow team members.
A creative wireframe:
It should clearly visualized:
Wireframes are not just an aimless bunch of grey boxes, though they may look exactly similar. Offer thought to them as the key-stone of your design and remember that wireframes ought to convey a representation of each imperative piece of the final application or product.
Wireframes are generally practiced as the documentation of the project. Once a wireframe starts becoming influencing, it becomes a prototype.
What is a Prototype?
A prototype is next level of implementation compared to wireframe. It encapsulates middle to high fidelity representation of the application or product, which reproduce user interface interaction.
A prototype is a visual layout of website/application utilizing of colors, type, and images helps to create the final web/application look and feel. It comprises of creating a user experience of the website/application in the form of interactivity. It might not look same alike the final application or product, however, can be indistinguishable.
It should permit the user to:
A well-done prototype:
A prototype is an impeccable material to test the usability of the interface before the application or product starts, it may or may not contain the real data.
It helps to visualize overall concept in depth; if design & prototyped appropriately, it saves development effort upto 30%.